
Mei Lin
Managed developer fund, seeded projects and negotiated studio integrations
Designed and operated the official developer grant and incentive program that allocated COCOS and treasury resources to independent studios and toolmakers. Those funded initiatives produced the first wave of live games and asset marketplaces that required COCOS for minting and transactions, thereby creating verifiable demand and on-chain volume tied to concrete product launches. Negotiated and closed integration agreements with mid-sized and large game studios to port existing game economies onto the Cocos-BCX runtime. Contractual terms frequently included milestone-based disbursements in COCOS, revenue-sharing clauses and commitments to use official SDKs, producing predictable token flows from game operations into market circulation. Led developer outreach, organized hackathons and published technical guides that lowered onboarding friction and coordinated community-building efforts. Those communication actions increased the active developer base, improved retention of projects on the platform and amplified public awareness of COCOS utility through documented studio case studies. Coordinated with legal and compliance teams to structure grant agreements and developer contracts that limited token dumping risks, including time-locked disbursements and staged unlocks. These contractual design choices impacted market supply schedules and tempered short-term sell pressure following major project launches.
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