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Cho Chang-won

CEO of Kakao Games · Kakao Games

The company operates a dual model: developing its own titles (including ODIN: Valhalla Rising and ArcheAge War, both MMORPG titles) and publishing third-party games through its platform.

Kakao Games leverages the massive distribution advantage of KakaoTalk — the messaging app used by over 90% of South Koreans — to publish and distribute mobile and PC games. This built-in marketing channel gives Kakao Games a significant user acquisition cost advantage over standalone game publishers in the Korean market. The company operates a dual model: developing its own titles (including ODIN: Valhalla Rising and ArcheAge War, both MMORPG titles) and publishing third-party games through its platform. Kakao Games has also invested in gaming studios internationally to diversify beyond the Korean market. The company's strategic position within the broader Kakao ecosystem allows cross-promotion and deep integration of gaming with social features. Cho's execution on new game launches, management of existing title lifecycles, and expansion beyond Korea into global markets through studio investments and publishing partnerships are the primary drivers of the stock.

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